Transport Fever 3 Cargo List — Every Cargo Type So Far

Cargo List
Quick answer: Urban Games has not published the full official cargo list yet. A cargo total of 37 types has been reported second-hand from an Urban Games announcement, and 28 cargo types have been identified by players from official First Look footage — several marked uncertain.
What's officially confirmed
The First Look Episode 2 page confirms these cargo-system features (not a full list):
- Warehousing — new storage/transshipment buildings
- Industry boosters — transporting workers and special goods to a factory increases output
- Specialised loading facilities — dedicated loading infrastructure for certain goods
- Full control of the delivery chain — you assign specific cargo to each segment for the first time
- Sub-arctic environment — one of the new terrain/climate settings (referenced from the previous episode)
- Farms → food → settlements — the example of an early simple chain
The four-stage production chain
The cargo flow is structured in four stages, summarised from the official footage by the community on TransportFever.net:
- Source / extraction (Ertragsbetriebe) — mines, farms, forests
- Processing (Weiterverarbeitung)
- Final processing (Endverarbeitung) — end products
- Urban consumers (Städtische Abnehmer) — cities buy finished goods
Cargo types identified from footage (player-compiled)
The full official list is not published. This table comes from a player's frame-by-frame analysis of the trailer footage on TransportFever.net. Entries marked "?" were flagged as uncertain by the original compiler.
| # | Cargo (EN) | German original | Certain? |
|---|---|---|---|
| 1 | Stone | Stein | ✅ |
| 2 | Iron ore | Eisenerz | ✅ |
| 3 | Steel | Stahl | ✅ |
| 4 | Coal | Kohle | ✅ |
| 5 | Oil | Öl | ✅ |
| 6 | Boards | Bretter | ✅ |
| 7 | Wood | Holz | ✅ |
| 8 | Sheet metal / aluminum | Blech/Aluminium | ❓ |
| 9 | Tools | Werkzeuge | ✅ |
| 10 | Fuel | Treibstoff | ✅ |
| 11 | Machines | Maschinen | ✅ |
| 12 | Cement | Zement | ❓ |
| 13 | Cellulose / pulp | Zellulose/Zellstoff | ✅ |
| 14 | Paint | Farbe | ✅ |
| 15 | Books | Bücher | ✅ |
| 16 | Paper | Papier | ✅ |
| 17 | Canned goods | Konserven | ❓ |
| 18 | Chemicals | Chemikalien | ✅ |
| 19 | Plastic | Kunststoff | ✅ |
| 20 | Clothing | Kleidung | ✅ |
| 21 | Fabrics | Stoffe | ✅ |
| 22 | Wool | Wolle | ✅ |
| 23 | Fertilizer | Dünger | ❓ |
| 24 | Grain | Getreide | ✅ |
| 25 | Fish | Fisch | ✅ |
| 26 | Meat | Fleisch | ✅ |
| — | Shrimp | Shrimps | ✅ |
| — | Vegetables | Gemüse (Salatköpfe) | ✅ |
Cargo types players expect but have not seen yet: bread/food, livestock, bricks, raw oil, and general goods. These are speculation, not confirmation.
The "37 cargo" figure
One forum member cites an Urban Games announcement of 37 cargo types by default, reported second-hand on TransportFever.net. We could not verify this against a primary official document, so treat it as reported, not confirmed. For comparison, Transport Fever 2 shipped 16 standard goods plus 28 mission-exclusive ones.
Delivery and time pressure
The community thread and coverage describe per-cargo delivery deadlines — perishable goods (food) need fast delivery while bulk goods (coal, stone) can move slower. This is reported from the First Look footage, not yet confirmed in a written official source.
Sources & Verification
| Data point | Status | Source | Last verified |
|---|---|---|---|
| Warehousing, boosters, loading facilities | Official | First Look Episode 2 | 2026-09-23 |
| Sub-arctic environment | Official | First Look Episode 2 | 2026-09-23 |
| Farms → food → settlements | Official | First Look Episode 2 | 2026-09-23 |
| Four-stage chain | Community Extracted | TransportFever.net thread | 2026-09-23 |
| 28 cargo names | Community Extracted | TransportFever.net thread | 2026-09-23 |
| "37 cargo types" total | Reported, unverified | TransportFever.net thread | 2026-09-23 |
| Delivery-time mechanic | Reported, unverified | TransportFever.net thread | 2026-09-23 |
| Full official cargo list | Not published — at launch | — | — |
The complete, verified cargo table with per-cargo chain stage, inputs/outputs and production data lands after the September 29 release, once we can confirm every entry in-game.
Related: Industries & Production Chains · Vehicles List