Transport Fever 3 Wiki — Guides, Unlock Dates & Vehicle Data

Transport Fever 3 Wiki
This page is the wiki hub, not the homepage. Every guide on the site is listed here. The homepage (/en) only covers release date, price, platforms and system requirements — if you came here looking for a walkthrough, a vehicle list, unlock dates, cargo data or a bug fix, use the index below.
Jump straight to a section: Beginner Guide · Vehicle List · Vehicle Unlock Years & Dates · Cargo List · Industries · Signals · Stations · Mods · Multiplayer
Quick answer: This is the fan-made Transport Fever 3 Wiki at transportfever3.net, covering the released game (launched September 29, 2026). It is not the official wiki and is not affiliated with Urban Games or Paradox. It covers the vehicle roster, the 36 official cargo types, 32 industries and production chains, trains and signals, stations and infrastructure, mods on mod.io, multiplayer status and troubleshooting. Every page states its sources and the date its data was last checked; anything Urban Games has not published is marked unverified instead of guessed.
Current game version: stable build 40425 (October 24, 2026), with preview builds 40427–40428 on Steam's preview branch. Release notes are tracked on Performance & Troubleshooting.
Start here
Pick the row that matches what you are trying to do:
| You want to… | Start with |
|---|---|
| Play your first map without losing money | Beginner Guide → How to Make Money → Tips |
| Check a vehicle, train or truck number | Vehicle List → Trains → Cost & Capacity |
| Find out when a vehicle unlocks | Vehicle Unlock Years & Dates — the official per-vehicle table for all 25 buses (1892–2029), official building unlock years, and why no other vehicle class is published |
| Move a specific cargo | Cargo List → Production Chains |
| Fix cargo that will not move | Cargo Not Loading |
| Build a working rail network | Signals → Stations → Station Design → Infrastructure |
| Install mods or find the mod list | Mods → Steam Workshop status |
| Ask about multiplayer or co-op | Multiplayer |
| Fix low FPS, stuttering or a crash | Performance & Troubleshooting |
| Check release, price or system specs | Release Date · Price · System Requirements |
What this wiki has verified
These are the questions the hub is built around. Each answer links to the page that carries the full evidence table.
| Question | Answer on this wiki | Evidence level | Page |
|---|---|---|---|
| When did Transport Fever 3 release? | September 29, 2026 on PC, Mac, Linux, PS5 and Xbox Series X|S | Official | Release Date |
| How many vehicles are there? | "275+" on Steam and "more than 300" in the Paradox press release and FAQ — both official, and both retained | Official (two figures) | Vehicle List |
| How many cargo types are there? | 36 in the release-build manual, in four groups: 9 bulk, 5 liquid, 6 flatbed, 16 goods. The pre-launch Dev Blog said 37; the manual notes campaign missions use extra special cargo outside the standard list | Official | Cargo List |
| How many industries are there? | 32 named industries in the official manual; Steam's store copy says "over 35 unique industries" | Official (two figures) | Industries |
| Can I see per-vehicle speed, capacity, cost or unlock year? | Partly. The official manual publishes availability, power, top speed, weight, capacity and load speed for buses only (25 models). Cost, maintenance and the same stats for every other class are not published | Official (partial) | Vehicle Cost & Capacity · Unlock Years & Dates |
| When does each vehicle unlock? | Buses have an official per-vehicle table (1892–2029). Trains, trucks, trams, ships and planes have no published per-vehicle table. Buildings are fully published: cargo station 1850, airfield 1920, airport and heliport 1950 | Official | Vehicle Unlock Years & Dates |
| Where do mods come from? | The in-game Mod Hub built on mod.io, shared across Steam, EGS, GOG, PlayStation and Xbox. Steam Workshop is not used | Official | Mods |
| Does the game have multiplayer or co-op? | No official mode — Urban Games describes TF3 as a single-player game. Community mods fill the gap: MPFever (co-op and competitive, public/dedicated servers, Steam version, experimental) and FeverLink3 (Windows, join codes). Both are unofficial and PC-only | Official + Community | Multiplayer |
| What changed in the latest patch? | Stable build 40425 (Oct 24, 2026) fixes the Nvidia 621.01 crash on RTX 50-series GPUs; 40427–40428 are preview builds (Nov 2–3) with crash and performance fixes. The Second Stability Update was 40423 (Oct 22) | Official release notes | Performance & Troubleshooting |
How to read the evidence labels
Every data point on the site carries one of these labels:
- Official — stated by Urban Games, Paradox, the Steam listing, the official Wiki or official patch notes.
- In-game — checked directly in the release build.
- Community — more than one independent community source agrees; used for leads, not for stats.
- Unverified / not published — no reliable source. The page says so and stops there.
If a number is not on this scale, it does not appear as a fact on the site. Names-only rosters (for example the train list) are labelled Community because they come from the Collector's Edition artbook and fan transcriptions, not from an official table.
If something looks missing or out of date
- A number changed after a patch — check the official release notes first, then the page's own "Sources & Verification" table. Pages carry the date they were last checked.
- A page does not answer your question — the FAQ covers the short queries, and the Full page index below lists every guide by topic.
- You want raw game data — the official modding manual documents vehicle classes, cargo functions and file formats. This wiki explains the game; it does not replace the manual.
- A page lists a name you cannot find in-game — community-sourced names can differ from the shipped build. Those pages flag the risk instead of presenting the list as official.
Suggested reading order
For a new player, the site is designed to be read in this order:
- Beginner Guide — the five systems that decide whether your first line makes money
- Cargo List — what your vehicles will actually carry
- Vehicle List — which vehicle class matches that cargo
- Signals and Stations — once the first line works
- Production Chains — when you scale past one route
Full page index
Start and economy
- Beginner Guide — climates, warehouses, cargo timing, contracts and the first build
- How to Make Money — the factors behind transport income
- Tips — what to know before the first build
- Tycoon Mode — the new progression system
- FAQ — short answers to common questions
Vehicles
- Vehicle List — official count timeline, categories and the six Deluxe vehicles
- Trains — full roster, eras and types
- Locomotives — the locomotive part of the train list
- Trams — passenger trams and light rail
- Cargo Trams — the new freight tram class
- Trucks — road freight
- Buses — passenger road vehicles
- Ships — sea freight and passenger vessels
- Aircraft — planes and air routes
- Helicopters — the new air class, plus heliport vs helipad
- Vehicle Unlock Years & Dates — the official per-vehicle availability table for all 25 buses (1892–2029), official station and airport unlock years (1850–1950), why other classes are unpublished, and how to unlock everything
- Vehicle Cost & Capacity — what is and is not known about per-vehicle numbers
Cargo and industries
- Cargo List — all 36 official cargo types by group
- Industries — the 32 named industries and what they do
- Production Chains — how cargo flows, boosters and worked examples
- Cargo Not Loading — the most common launch problem, step by step
Network and building
- Signals — signal types, priority and placement
- Stations — modular station design
- Station Design — the published numbers: 40 m rail and 10 m road platform modules, track/platform counts, capacity and signal rules
- Infrastructure — the infrastructure overhaul
- Traffic Systems — how the traffic simulation changed
- Maps — handcrafted maps and climate zones
- Map Size — how large the maps are
- Map Editor — building custom maps
Mods and multiplayer
- Mods — the Mod Hub, installing and updating mods, known issues
- Mods & Steam Workshop — why there is no Steam Workshop page
- Multiplayer — no official mode, plus the MPFever and FeverLink3 community mods
Reference
- Release Date — launch date and platforms
- Price — Standard, Deluxe and Collector's Editions
- Pre-Order — bonuses and the loyalty discount
- System Requirements — PC, Mac and Linux specs
- Performance & Troubleshooting — low FPS, stuttering, crashes, VRAM and patch status
- Nvidia 621.01 Crash Fix — the RTX 50-series driver crash and the preview fix
- TF3 vs TF2 — every confirmed difference
- Trailers — the official videos
Sources & Verification
| Data point | Status | Source | Last verified |
|---|---|---|---|
| Launched September 29, 2026; platforms PC, Mac, Linux, PS5, Xbox Series X|S | Official | Steam store page · Official FAQ | 2026-10-24 |
| 275+ vehicles (Steam) / more than 300 (press + FAQ) | Official | Steam store page · Paradox press release | 2026-10-24 |
| 36 cargo types; 32 industries; campaign special cargo note | Official | Official Wiki — Industries & Cargo | 2026-10-24 |
| "over 35 unique industries" (Steam wording) | Official | Steam store page | 2026-10-24 |
| Per-vehicle availability, power, top speed, weight, capacity and load speed published for buses only (25 models, 1892–2029) | Official | Official Wiki — Vehicles | 2026-10-27 |
| No per-vehicle stats for trains, trucks, trams, ships, planes or helicopters; cost and maintenance unpublished for every class | Official (negative fact) | Official Wiki — Vehicles | 2026-10-27 |
| No per-vehicle unlock years for trains, trucks, trams, ships or planes; no era names or boundaries published; official span "1900 to 2030 and beyond" | Official (negative fact) + Official FAQ | Official Wiki — Vehicles · Official FAQ | 2026-10-27 |
| Building availability: cargo station 1850; harbor and depots 1900; airfield 1920; airport, heliport, helipad 1950 | Official | Official Wiki — Stations & Depots | 2026-10-27 |
| Mod Hub on mod.io; no Steam Workshop; cross-platform mods | Official | Official FAQ · Official Wiki — Publishing | 2026-10-24 |
| Single-player only; no official multiplayer or co-op | Official | Official FAQ · PS Store listing | 2026-11-03 |
| Community multiplayer mods: MPFever (co-op/competitive, Steam, experimental) and FeverLink3 (Windows) | Community (C) — not tested by this wiki | NexusMods MPFever · NexusMods FeverLink3 | 2026-11-03 |
| Stable build 40425 (Oct 24, 2026); previews 40427–40428 (Nov 2–3) | Official (release notes) | Official release notes · Second Stability Update | 2026-11-06 |
| Train roster (88 entries, names only) | Community | Collector's Edition artbook + fan guides — see Trains | 2026-10-14 |
This is an unofficial fan wiki. It is not affiliated with Urban Games or Paradox Interactive, and game trademarks belong to their respective owners.