Infrastructure · Stations

Transport Fever 3 Stations — Modular Station Design

Transport Fever 3 modular station

Stations

Quick answer: Transport Fever 3 stations are fully modular — specialized add-ons increase capacity, comfort and catchment radius, but larger stations generate more noise and pollution.

What's confirmed

  • Modular design — stations rebuilt around attachable modules
  • Specialized add-ons — boost capacity, passenger comfort and station reach (catchment radius)
  • Reach feeds city growth — catchment radius affects passenger satisfaction and town development
  • The trade-off — bigger footprints mean more noise and pollution, so you balance expansion against livability

What's unpublished

The full add-on list, their costs and exact capacity/comfort numbers are not published pre-launch. This page becomes the complete stations guide after September 29.

Sources & Verification

Data pointStatusSourceLast verified
Modular stations + add-onsOfficial (First Look)Simulation Daily2026-09-23
Noise/pollution trade-offOfficial (First Look)MonsterVine2026-09-23
Add-on list & statsNot published — at launch

Related: Infrastructure · Signals · Traffic Systems