Transport Fever 3 Stations — Modular Station Design

Stations
Quick answer: Transport Fever 3 stations are fully modular — specialized add-ons increase capacity, comfort and catchment radius, but larger stations generate more noise and pollution.
What's confirmed
- Modular design — stations rebuilt around attachable modules
- Specialized add-ons — boost capacity, passenger comfort and station reach (catchment radius)
- Reach feeds city growth — catchment radius affects passenger satisfaction and town development
- The trade-off — bigger footprints mean more noise and pollution, so you balance expansion against livability
What's unpublished
The full add-on list, their costs and exact capacity/comfort numbers are not published pre-launch. This page becomes the complete stations guide after September 29.
Sources & Verification
| Data point | Status | Source | Last verified |
|---|---|---|---|
| Modular stations + add-ons | Official (First Look) | Simulation Daily | 2026-09-23 |
| Noise/pollution trade-off | Official (First Look) | MonsterVine | 2026-09-23 |
| Add-on list & stats | Not published — at launch | — | — |
Related: Infrastructure · Signals · Traffic Systems