Transport Fever 3 Industries — Count, List & Production Chains

Transport Fever 3 Industries
Quick answer: the official manual names 32 industries in Transport Fever 3, including off-shore sectors such as fishing grounds and oil platforms. Steam's store copy says "over 35 unique industries" — both figures are official, and this page lists the 32 that are named. The manual also publishes each industry's inputs, outputs and production ratios.
What's officially confirmed
The First Look Episode 2 page confirms these industry and cargo features:
- Redesigned cargo simulation — the goods-flow system was reworked from the ground up, giving you full control over loading and unloading
- Demand-driven expansion — industries expand based on demand, with production boosted by transporting workers and optional inputs
- Warehousing & specialised terminals — new storage and transshipment buildings, plus dedicated loading infrastructure for certain goods
- Full delivery-chain control — you assign specific cargo to each segment for the first time
- Sub-arctic environment — one of the new terrain/climate settings
Count: 32 named vs "over 35"
Two official figures describe the industry count:
| Figure | Wording | Source | Status |
|---|---|---|---|
| 32 | The manual's Industries & Cargo table names 32 industries | Official Wiki — Industries & Cargo | Official (named list) |
| over 35 | "Over 35 unique industries, including off-shore sectors such as fishing grounds and oil platforms" | Steam store page · Official game page | Official (marketing count) |
The manual does not explain the difference, so this page does not invent an explanation. The 32 below are the ones it names.
The 32 industries (official list)
Listed in the order the manual presents them. Each industry has its own manual page with inputs, outputs and production ratios; this table is the name index.
| # | Industry | # | Industry |
|---|---|---|---|
| 1 | Brewery | 17 | Oil Platform |
| 2 | Brick Works | 18 | Oil Refinery |
| 3 | Cement Plant | 19 | Oil Well |
| 4 | Chemical Plant | 20 | Paper Mill |
| 5 | Clay Pit | 21 | Printing Press |
| 6 | Coal Mine | 22 | Quarry |
| 7 | Cotton Farm | 23 | Rubber Farm |
| 8 | Crop Farm | 24 | Sand Excavator |
| 9 | Fishing Grounds | 25 | Sand Pit |
| 10 | Canning Factory | 26 | Saw Mill |
| 11 | Furniture Factory | 27 | Steel Mill |
| 12 | Glass Works | 28 | Textile Factory |
| 13 | Iron Ore Mine | 29 | Tire Factory |
| 14 | Livestock Farm | 30 | Tool Factory |
| 15 | Logging Camp | 31 | Vehicle Factory |
| 16 | Machine Factory | 32 | Weaving Mill |
Source: Official Wiki — Industries & Cargo, checked 2026-10-24. Inputs, outputs and ratios are documented per industry in the manual and worked through on Production Chains.
How industries, cargo and vehicles connect
Industries aren't standalone — each one is a node in a chain that vehicles service:
INDUSTRY —produces/consumes→ CARGO —transported by→ VEHICLE
↑ │
└──────────── belongs to PRODUCTION CHAIN ←───────┘
- An industry (a mine, farm or factory) produces or consumes specific cargo.
- That cargo determines which vehicles you need — liquid needs tankers, bulk needs open wagons, goods needs closed vehicles (see Cargo List).
- The whole flow forms a production chain from source to city (see Production Chains).
So when you pick a vehicle, you're really picking the cargo it can move — and that cargo is dictated by the industries on your map. The three pages below are meant to be read together.
Dig deeper
- Production Chains — how cargo flows through the four stages
- Cargo List — all 36 official cargo types, grouped by loading specialization
- Vehicles List — which vehicle categories move which cargo
Sources & Verification
| Data point | Status | Source | Last verified |
|---|---|---|---|
| Redesigned cargo simulation | Official | First Look Episode 2 | 2026-09-24 |
| Warehousing, boosters, loading facilities | Official | First Look Episode 2 | 2026-09-24 |
| Demand-driven expansion, workers & optional inputs | Official | Steam store page | 2026-09-26 |
| Full control over loading & unloading | Official | Steam store page | 2026-09-26 |
| 32 named industries | Official | Official Wiki — Industries & Cargo | 2026-10-24 |
| "Over 35 unique industries" (marketing count) | Official | Steam store page · Official game page | 2026-10-24 |
| 36 cargo types (see Cargo List; pre-launch Dev Blog said 37) | Official | Official Wiki — Industries & Cargo | 2026-10-24 |
| Per-industry inputs/outputs/ratios | Official | Official Wiki — Industries & Cargo | 2026-10-24 |
Related: Traffic Systems · Map Size