Comparison

Transport Fever 3 vs Transport Fever 2 — All Differences

Transport Fever 3 vs 2

Transport Fever 3 vs Transport Fever 2

Quick answer: TF3 keeps the core formula but overhauls traffic AI and infrastructure, expands to 300+ vehicles and 35+ industries, adds dynamic weather, a day/night cycle, a subarctic climate and cross-platform mods with an in-game mod browser.

The big changes

SystemTF2TF3
Vehicles200+300+ (incl. freight trams, helicopters)
Industries~2035+ (incl. fishing grounds, oil platforms)
TrafficChoke-prone intersectionsMajor traffic & infrastructure overhaul
WeatherStaticDynamic weather, day/night cycle
Climate zones34 (new subarctic)
ModsPC only, manualCross-platform + in-game mod browser
City managementBasicCitizen happiness, pollution, noise, municipal tools
CompaniesCompany ranking unlocks HQ upgrades, prospection, marketing

What stays the same

  • Single-player transport tycoon core (Multiplayer still not official)
  • The same Urban Games simulation DNA — if you mastered TF2's production chains, TF3's will feel familiar but deeper
  • 1:1 realism scale options

Is it worth the upgrade?

If your biggest TF2 frustrations were traffic jams and mod friction, the two headline systems (traffic overhaul, cross-platform mods) target exactly those. See Traffic Systems and Mods for details.

Related: Features via FAQ · Release Date