Transport Fever 3 vs Transport Fever 2 — All Differences

Transport Fever 3 vs Transport Fever 2
Quick answer: TF3 keeps the core formula but overhauls traffic AI and infrastructure, expands to 300+ vehicles and 35+ industries, adds dynamic weather, a day/night cycle, a subarctic climate and cross-platform mods with an in-game mod browser.
The big changes
| System | TF2 | TF3 |
|---|---|---|
| Vehicles | 200+ | 300+ (incl. freight trams, helicopters) |
| Industries | ~20 | 35+ (incl. fishing grounds, oil platforms) |
| Traffic | Choke-prone intersections | Major traffic & infrastructure overhaul |
| Weather | Static | Dynamic weather, day/night cycle |
| Climate zones | 3 | 4 (new subarctic) |
| Mods | PC only, manual | Cross-platform + in-game mod browser |
| City management | Basic | Citizen happiness, pollution, noise, municipal tools |
| Companies | — | Company ranking unlocks HQ upgrades, prospection, marketing |
What stays the same
- Single-player transport tycoon core (Multiplayer still not official)
- The same Urban Games simulation DNA — if you mastered TF2's production chains, TF3's will feel familiar but deeper
- 1:1 realism scale options
Is it worth the upgrade?
If your biggest TF2 frustrations were traffic jams and mod friction, the two headline systems (traffic overhaul, cross-platform mods) target exactly those. See Traffic Systems and Mods for details.
Related: Features via FAQ · Release Date